tablecrafting sound like the potion making skill that we have. I think we will need to change herb some because the only potion anyone will care about is the weapon poison.
I support tablecafting 100% this is why:
-no random herb drops
-people may use them more offen because they can be remade
-we don't need runecrafting, runes are free and pkers can buy the runes needed for the 2nd spell book (you get money for pking)
-a skill that players can train (herb take forever just because the fact herb drops are random)
Goddess if you need help making this skill, i already have an idea that i can post in the "Suggestions".
anyway, back to the main topic...what we going to do with herb? I have a very weak idea of what we can use it for (you don't heal in the game, but just like running, the more herb you have the more faster you heal...very helpful if a weapon can do 100+ on you)
anyone know any reason why we need herb as a skill? (beside the weapon poison)